7 min ago "Splendide","2","20","50",""+.m_level,"1". @id),"BR_Init")+" seconds"; for ( set . $rate must be set for it to be, //= used. @cards[0],4252,4418,27018,4283,4430,4079; set .@cs,rand(0,getitemslots(.equip[. ",bc_all; sleep (getd(".zone_time_"+. @atcmd_parameters$[0],"20") == 1 || compare(. setarray . "; if(BaseLevel < . @or) { // If Random Options is enabled. @e+"::OnZoneDisplay"; while(.Arena_Status[. @o))); setarray .@OptID[getarraysize(.@OptID)],getd(".@rand"+.@o+"["+. @id) < $@BR_RegTimer), else if(getarraysize(getd("$@BR_RegQ"+. "; mes "It's also getting smaller everytime after a certain time has passed. @p < getarraysize(getvariableofnpc(getd(".rew_place_"+. Added logging of claims. @z+2)+"]") + getd(".zone_move_"+. @y2 >= (getd(".area_"+. npcshopadditem "BR_Shop",.br_shop[.@s],.br_shop[. @l],2)) {. @i]+"]: The Arena has been opened. @loot,( (.randlimit == 1)?rand(1,.equip_limit):.equip_limit); if(Class >= 4046 || Class <= 4049) // Check if the Class is not Taekwon, // Randomize if Weapon or Armor is created, // ================== Weapons ==================, if(. set .@a_menu$,. setcell strnpcinfo(4),getd(".zone_"+.@BR_ID+"["+getd(".z_"+.@BR_ID)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+1)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)-4)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+. @z+3)+"]") + getd(".zone_move_"+. "; mes "Sorry, but you do not have enough to claim "+@quantity+" "+getitemname(@name[@m])+"s."; mes "I'm sorry, but you cannot carry "+@quantity+" "+getitemname(@name[@m])+"s."; query_sql "SELECT "+@quantity+" * "+@price$, @total$; mes "Are you sure you want to claim "+@quantity+" "+getitemname(@name[@m])+"s for $"+@total$+"? // Note: You can increase the placements by adding more values to the array. @t+2)+"]")+", Y2["+(. mes "There are 3 different Types of Battle Royale, which are randomized every day per Arena or are specified:"; mes "To register just select \"Register\" in the main menu. @a + 1), if(.Arena_Event && getgroupid() < .Arena_Access && !. @BR_ID+"[0]"),47,75,283,310; setarray getd(".area_"+. @x1 <= (getd(".area_"+. @or; set .@o,. @t+3)+"]"); for ( set . @rpar1); debugmes "rand2 - "+getarraysize(. @BR_ID+"[1]"),10,8,8,8,5,5,3,2,2,1; setarray getd(".area_"+. For example, Phantom Forces doesn't use humanoids. You Asked I Delivered.. Bugxie Providing you the best virus-free Roblox Exploit Videos!JOIN OUR DISCORD:https://discord.me/bugxie Script : https:. @BR_ID)+1)+"]"),5,0xFF0000; // Right Bottom Corner, viewpoint 1,getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+2)+"]"),. You have "+$@BR_RegTimer+" Minute"+(($@BR_RegTimer > 1)? @r == 3)?4:. @id))+"]"),getcharid(0); announce "[Battle Royale - "+.arena$[. @l],2) != 10) continue; // Ignoring ETC Items, except Ammo, // Ignoring Character/Account Bounded Items. "; query_sql "SELECT `account_id`,`amount` FROM `donate` ORDER BY `amount` DESC", @donatoraid, @donatedamount$; JSON | // If you encounter problems or you are unsure if you put every value correctly, use this to check the array sizes: // Either comment the /* and */ or delete them until you don't need it anymore. "- "+.arena$[. @i]; setarray .@opt_v2[.@c],@inventorylist_option_value2[. @g+"]"); getitem3 BR_EQ_ID[.@g],BR_EQ_AM[.@g],BR_EQ_IFY[.@g],BR_EQ_REF[.@g],BR_EQ_ATT[.@g],BR_EQ_C1[.@g],BR_EQ_C2[.@g],BR_EQ_C3[.@g],BR_EQ_C4[.@g],.@OptID,.@OptVal,. @BR_ID+"[0]"),44,26,267,365; setarray getd(".area_"+. @atcmd_parameters$[0],"16") == 1 || compare(. @y; // Increase the respective coordinate for the next loop. @p,1; . So Index*3, setarray .heal[0], 547,10,50, // Condensed White Potion, // Define the max healing/buff items available, // Max Heal Items per Loot Box (Default: 2), // > Novice = 0, Swordman = 1, Magician = 2, Archer = 3, Acolyte = 4, Merchant = 5, Thief = 6, Gunslinger = 24, Ninja = 25. @calc+"x "+getitemname($@BR_RewID)+"s."; // getarg(1) = Arena Type (1 = Solo, 2 = Duo, 4 = Squad), // getarg(2) = Array Size of .rew_place_. mes "Do you want to join the Battle Royale? @l+"]"); makeitem3 @inventorylist_id[.@l],@inventorylist_amount[.@l],.@map$,rand((.@x-.@m),(.@x+.@m)),rand((.@y-.@m),(.@y+.@m)),1,@inventorylist_refine[.@l],0,@inventorylist_card1[.@l],@inventorylist_card2[.@l],@inventorylist_card3[.@l],@inventorylist_card4[.@l],.@OptID,.@OptVal,. "; query_sql "SELECT "+@value$+" * "+$rate, @maxzeny; mes "Very well. @OptParam; delitem3 @inventorylist_id[.@l],@inventorylist_amount[.@l],1,@inventorylist_refine[.@l],0,@inventorylist_card1[.@l],@inventorylist_card2[.@l],@inventorylist_card3[.@l],@inventorylist_card4[.@l],.@OptID,.@OptVal,. Pastebin . @origin,getcharid(3); // Save current Player for later before attaching others below, for ( set . @c+"]")) {. @es,1; . + TP Bypass! @a < . @BR_ID+"[0]"),33,53,257,220; setarray getd(".area_"+. @id) >= $@BR_RegTimer) {. @rmin3)+", "+getarraysize(. Login Sign up. @BR_ID)/60+" minute"+( (getd(".reveal_time_"+. You have "+$@BR_RegTimer+" Minute"+(($@BR_RegTimer > 1)? "; mes "The Lootboxes can contain random equipment and healing items. @c < .arena_size)? @y; npcskilleffect "WZ_ICEWALL",1,getarg(2),. mes "Every class recieves starter armor on entering the battlefield. setarray getd(".rew_place_"+. doevent "BR_Arena#"+getd(".BRID_"+strnpcinfo(2))+"::OnClearSpotEvent"; setd(".PTYID_"+strnpcinfo(2)),getcharid(1); addtimer 1000,strnpcinfo(0)+"::OnResCheck"; while(. @a,1; . setarray .arena$[. 8 min ago @BR_ID)%60 == 0)?getd(".zone_time_"+. @BR_ID); set .@x1,getvariableofnpc(getd(".zone_"+.@BR_ID+"["+.@z+"]"),"BR_Arena#"+. setarray .@opt_id1[.@c],@inventorylist_option_id1[. @o,1; . @l + 1), if(getd(".BR_PTY_Total_"+.@BR_ID+"["+. @rmax1[0],100,100,10,10,10,10,10,10,10,10,10,10,10,10,10,10; // 2nd Random Option Slot - Race/Class/Size Damage Reductions - Human/Medium. @BR_ID),rand( (getd(".area_"+.@BR_ID+"[0]")+getd(".last_zone_size_"+.@BR_ID)),(getd(".area_"+.@BR_ID+"[2]")-getd(".last_zone_size_"+. keyboard_double_arrow_up. getpartymember getd(".BR_PTY_Total_"+. Please come back later. deletearray getd(".BR_PTY_"+getcharid(1)+"[0]"),getarraysize(getd(".BR_PTY_"+getcharid(1))); attachrid(. @enchant2); debugmes ". @atcmd_parameters$[0],"Einbroch") == 1), else if(compare(. @e+"::OnBREnd"; // Reward Formula: (Kills + Base Reward)*Placement Points. @atcmd_parameters$[0],"11") == 1 || compare(. @id*6-6; // Array Index of the Arena. @e+8)+"]")) {, if(getd(".weap_"+.@bclass+"["+(. 6 min ago @BR_ID),cell_chkpass) == 0 || checkcell(strnpcinfo(4),getd(".@zone_c_x_"+. @e+10)+"]")); else if(!getd(".weap_"+.@bclass+"["+(. @i]; if(@inventorylist_option_id5[. Logs, //= will appear in the "npclog" table. ), Zenkai Origins Script GUI - (TELEPORT TO DRAGONBALL, ESP DRAGON BALL, SERVERHOP) - September 2021, Fling Things And People BETTER REACH AND INSANE THROW, TITANAGE AUTO FARM AUTO REFILL GAS & BLADES ANTI GRAB, CaveWorld GUI ORE ESP AUTO SELL TELEPORT TO A SPECIFIC ORE, Free Roblox Script Vesteria Epic Thing (BETA). 26 min ago @o)); deletearray getd("BR_EQ_OPT_VAL"+.@o+"[0]"),getarraysize(getd("BR_EQ_OPT_VAL"+. ), // > .zone_move = How many cells should the zone move towards the centre, // > .zone_time = Time until the zone moves (in seconds), // > .reveal_time = Time until the next Zone will be revealed (in seconds), // > .rew_place = Multiplier for Reward depending on Placement, // ex: 1st place gets *10 more points, eveything after tenth place gets *1. @d,0; . @rand2); deletearray .@rmin2,getarraysize(. set . ",bc_all; for ( set . @BR_ID))+"]"),getcharid(1); setarray getd(".BR_PTY_"+getcharid(1)+"["+getarraysize(getd(".BR_PTY_"+getcharid(1)))+"]"),getcharid(0); // Saves Players Account ID in Party Array, setd(".z_"+.@BR_ID),getarraysize(getd(".zone_"+. mapannounce strnpcinfo(4),.n$+": The Zone will move in "+( (getd(".zone_time_"+. @x,getarg(1); movenpc "#BRZ"+getarg(5)+"-"+getarg(4),. //===== Description =========================================. //= 2.0 - Many changes, especially ones I had always wanted, //= to add to this script. @BR_ID+"[0]"),26,25,206,227; //setarray getd(".rew_place_"+. 35 min ago @atcmd_parameters$[0],"Rachel") == 1), else if(compare(. @atcmd_parameters$[0],"12") == 1 || compare(. API tools faq. set .@x,rand(getd(".area_"+.@BR_ID+"[0]"),getd(".area_"+. @rand1); deletearray .@rmin1,getarraysize(. A tag already exists with the provided branch name. @m,3; // Set range of area around the Player for makeitem, switch(getiteminfo(@inventorylist_id[. @BR_ID)+1)+"]"))/2); // Border#2+4, // Adding the Viewpoints to the mini-map to each Player on the map, for( set . Holyyyyyy shit that's the worst game I have ever played. @i+5],"Battle Royale#BR_NPC")); setd(".Timer_"+.@id),getd(".Timer_"+. @i,0; . "Aldebaran","2","15","50",""+.m_level,"0". 4811,4810,4809,4808,4820,4821,4822,4823,4824,4825, // > Spell: 4815,4814,4813,4812,4826,4827,4828,4829,4830,4831. @BR_ID] && getd(".z_"+. "; query_sql "INSERT INTO `donate` VALUES ("+@aid+", '"+@donating$+"', 0)"; query_sql "UPDATE `donate` SET `amount` = `amount` + "+@donating$+" WHERE `account_id` = "+@aid; logmes "Credited "+@donator$+" with $"+@donating$; query_sql "SELECT `amount` FROM `donate` WHERE `account_id` = "+@aid, @newdonated$; mes @donator$+" has donated a total of $"+@newdonated$; mes "Account name "+@donator$+" does not exist. @p <= .arena_size; set .@p,. @l] == getequipid(EQI_COSTUME_HEAD_MID) || @inventorylist_id[. ",bc_self; announce .n$+": Congratulation to ["+strcharinfo(0)+"] for winning in the Battle Royale Arena ["+getd(".arena_"+.@BR_ID+"$")+"]! @i+3]); mes " > Maximum Level: "+atoi(.arena$[. @l+"]"); setarray .@OptParam[getarraysize(.@OptParam)],getd("@inventorylist_option_parameter"+.@o+"["+. @p,0; . @w+"]"))) != 0) // Checks if the party is not saved yet, deletearray getd(".BR_PTY_"+getd(".BR_PTY_Total_"+.@BR_ID+"["+.@w+"]")+"[0]"),getarraysize(getd(".BR_PTY_"+getd(".BR_PTY_Total_"+.@BR_ID+"["+. You Asked I Delivered.. Bugxie Providing you the best virus-free Roblox Exploit Videos!JOIN OUR DISCORD:https://discord.me/bugxieScript : https://bit.ly/AthenaBattleRoyale(Contact me on discord for credits)Timestamps:0:00 - How to download the script0:55 - Script showcasePagesRoblox profile : https://www.roblox.com/users/1037290265/profileRoblox Group : https://www.roblox.com/groups/5642372/Bugxie#!/aboutExploitKRNL ( FREE EXPLOIT ) : https://www.youtube.com/watch?v=-qCdNzTiNzkALL CREDITS GOES TO RESPECTIVE OWNERS! DISCLAIMER Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for \"fair use\" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. @min_l || BaseLevel > . set .@e,rand(1,getarraysize(getd(".weap_"+. "s":"")+" to register! @BR_ID+"[0]"),36,80,356,326; // - Takes effect if the setting for a specific arena is not set, if(getd(".last_zone_size_"+. 4710,4711,4712,4713,4714,4715,4716,4717,4718,4719, // > VIT: 4740,4741,4742,4743,4744,4745,4746,4747,4748,4749. Free Roblox Script [Shiny Tool] [SPACE!] @cards); deletearray .@rand1,getarraysize(. @et == 1) { // Depending on loop counter, choose the equipment type. //= 3.6 - Removed name column in donate_item_db. @max_l) {. | 12.91 KB, GetText | npcskilleffect "WZ_ICEWALL",1,getarg(0),. @i]; setarray .@opt_p2[.@c],@inventorylist_option_parameter2[. @atcmd_parameters$[0],"Alberta") == 1), else if(compare(. @l+"]") == getcharid(1)). @BR_ID)+1)+"]"),4,0xFF0000; // Middle Bottom, viewpoint 1,getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+2)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+. @e + 1) {. set .@type,atoi(getvariableofnpc(.arena$[. | 13.28 KB, JSON | "; query_sql "SELECT `amount`,`claimed` FROM `donate` WHERE `account_id` = "+getcharid(3), @amount$, @claimed$; query_sql "SELECT "+@amount$+" - "+@claimed$, @value$; query_sql "SELECT '"+@value$+"' > 0", @enough; mes "Sorry, you do not have enough to make a claim. @t+1)+"] = "+getd(".zone_"+.@BR_ID+"["+(. @l]; setarray BR_EQ_C4[.@s],@inventorylist_card4[. @o)); // Information that the equipment has been restored. @m)); // 1x Cartridge = 500 Bullets, makeitem 12148,1,.@map$,rand((.@x-.@m),(.@x+.@m)),rand((.@y-.@m),(.@y+. movenpc "Chest#BR"+.@BR_ID+"_"+.@s,.@x,. deletearray getd("$@BR_RegQ"+.@BR_ID),getarraysize(getd("$@BR_RegQ"+. @BR_ID) + getd(".last_zone_size_"+.@BR_ID),getd(".@zone_c_y_"+. "; mes "How many "+getitemname(@name[@m])+"s would you like to claim? @BR_ID) - getd(".last_zone_size_"+.@BR_ID),getd(".@zone_c_y_"+. "; mes "===== ^FF0000["+. Main functions for Arsenal Aimbot: Aim ESP Teleport No/Recoil Spoiler Script Silent Aim Functions: Silent-Aim Head Target No Wallbang Team Check Spoiler Silent Aim @l < getarraysize(getd(".BR_PTY_Total_"+. Athena Royale GUI: Sep 19th, 2021 : Never: 708: 0: None - @c,0; . @atcmd_parameters$[0],"3") == 1 || compare(. @BR_ID) + getd(".last_zone_size_"+. setarray getd(".BR_PTY_Total_"+.@BR_ID+"["+getarraysize(getd(".BR_PTY_Total_"+. @atcmd_parameters$[0],"1") == 1 || compare(. @l]; setarray BR_EQ_C1[.@s],@inventorylist_card1[. ",bc_blue|bc_self; // Will be called when getting warped to the battlefield, so it won't overwrite the saved equipment from BR_Inv, for ( set . @s,1; . @i < @inventorylist_count; set .@i,. @BR_ID); set .@s,. @id),"BR_Init")+" Cells"; mes " > Minimum cells from borders: "+getvariableofnpc(getd(".zone_start_"+. 7 min ago @cards[0],4591,4590,4592,4061,4410,4451; // Ambernite, High Orc, Horn, Khalitzburg Knight, Ogretooth, Thara Frog. @q + 1) {. @atcmd_parameters$[0],"Moscovia") == 1), else if(compare(. //= only shows items that can be afforded. @r); dispbottom "Invalid Input! @BR_ID)+"-"+@BR_Downed_Spot+"::OnClear"; if(getarraysize(getd(".BR_PTY_Total_"+. @c < .arena_size)? if(@inventorylist_bound[. npcskilleffect "WZ_ICEWALL",1,. @a <= .arena_size; set .@a,. @m)); break; set . 4740,4741,4742,4743,4744,4745,4746,4747,4748,4749, // > LUK: 4750,4751,4752,4753,4754,4755,4756,4757,4758,4759. @BR_ID),rand( (getd(".area_"+.@BR_ID+"[1]")+getd(".last_zone_size_"+.@BR_ID)),(getd(".area_"+.@BR_ID+"[3]")-getd(".last_zone_size_"+. TWEET. | 13.09 KB, JSON | @BR_ID))), if(!. "; dispbottom "--------------------------------------------"; dispbottom "> 1 = Alberta | 2 = Aldebaran | 3 = Dewata"; dispbottom "> 4 = Einbech | 5 = Einbroch | 6 = Geffen"; dispbottom "> 7 = Gonryun | 8 = Hugel | 9 = Izlude"; dispbottom "> 10 = Lasagna | 11 = Malaya | 12 = Morroc"; dispbottom "> 13 = Moscovia | 14 = Niflheim | 15 = Payon"; dispbottom "> 16 = Prontera | 17 = Rachel | 18 = Splendide"; dispbottom "> 19 = Veins | 20 = Yuno"; } else if(compare(. if( @inventorylist_id[. @BR_ID+"[1]") + getd(".last_zone_size_"+. //= "log_npc" in log_athena.conf must be enabled. @e+"]"))); else // Count how many max slots the equipment has available. @rmin1[0],10,10,1,1,1,1,1,1,1,1,1,1,1,1,1,1; setarray . @accid); set .@i,. @atcmd_parameters$[0],"Geffen") == 1), else if(compare(. @rand3[0],RDMOPT_DAMAGE_CRI_TARGET,RDMOPT_RANGE_ATTACK_DAMAGE_TARGET; // ================== Armor ==================. @atcmd_parameters$[0],"15") == 1 || compare(. @BR_ID); set .@y1,getvariableofnpc(getd(".zone_"+.@BR_ID+"["+(.@z+1)+"]"),"BR_Arena#"+. "; mes "But you have to choose it before you start/join an arena. "; } else if(. "; query_sql "INSERT INTO `donate_item_db` VALUES ("+@iid+",'"+@cost$+"')"; logmes "Added "+@itemname$+"s to list of claimable items"; mes "Item "+@itemname$+" already exists in the database. 25 min ago @s <= getd(".loot_box_"+. @c + 1). mes "You have to choose your starter weapon before starting/joining an arena. @c) < 2)? Updated and fixed 5 scripts and 3 unofficial scripts and removed 1 sc, Learn more about bidirectional Unicode characters, //===== rAthena Script =======================================, //===== By ===================================================, //===== Version ==============================================, //= 1.1 - Revamped the Win code to actually support duo and squad, // and added a custom event of OnPCDieEvent for all arenas, // - Revamped Loot Boxes to have more loot and give equipment based on class, // - Changed Reward item to Gold Coin (7720), // - Added Taekwon Classes and Summoner to the job list, // - Added Star Emperor/Soul Reaper and Summoner Skills to Restricted Skills, // - Fixed a bug related to the Arena Mode (Solo, Duo and Squad), // - Added allowed skills for Soul Emperor/Soul Reaper/Rebellion/Kagerou&Oboro and Summoner, // as well as changed some restricted skill of other classes, // - Added the "Downed" feature, which allows party members to revive other members, // - Added a way to use global configs instead of the same values for each area, // - Added a config to make it to a Event, GM controlled, // - Changed Arena Menu to be able to join only an active Battle Royale and for GM controlled Arenas, // - Added @brstart command for GM's, usable when '.Arena_Event' is active, // - Modified the BR Arena Shop to use .br_shop array as item list, //===== Tested With ==========================================, //= GIT Hash: 47c471e3d0e7997ae605ebf45760349f3b25d365, //===== Description ==========================================, //= 20 Arenas to choose from (expandable), //= Loot Boxes with easy setup (Loot drops on the floor), //= Solo, Duo or Squad Types available (random every Day, if not set otherwise), //= Item Restriction to equipped Costumes (Top/Middle/Lower Headgear), //= Battle Royale Shop (Costumes) to spend your hard earned Gold Coins ($@BR_RewID), //= The items of dead players will drop around them, //= Give starting weapon on spawn (.BR_StartWeapon), //= Give starting armor on spawn (.BR_StartArmor), //= Restricted Skills, see 'db/import/skill_nocast_db.txt', //= Save whole Inventory at Arena Start/Join or manually beforehand to prevent "cheating", //= Restore saved Inventory after Match or manually at the NPC, //= Either GM controlled or Player controlled (Default), //===== Comments =============================================, //= Inspired by Battle Royale Games like PUBG. But respect the order and values! @BR_ID)/60 > 1)?"s":""):getd(".reveal_time_"+. @rmax3); deletearray .@rpar3,getarraysize(. @l,0; . getmapunits(BL_PC,strnpcinfo(4),. @r + 1) {, // Delete the whole party from the array, if everyone was downed. @c*6-1] == "1")? @BR_ID)+3)+"]"),8,0xFF0000; // Middle Top. @BR_ID)+3)+"]"))/2); // Border#1+3, set .@m2,getd(".zone_"+.@BR_ID+"["+getd(".z_"+.@BR_ID)+"]")+(distance(getd(".zone_"+.@BR_ID+"["+getd(".z_"+.@BR_ID)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+1)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+2)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+. @e+5]); // Depending on the Item Type, use the correct Cards for it, // Blue Acidus, Dark Pinguicula, Dolomedes, Elder Willow, Gibbet, King Dramoh. @w,0; . //= input is incorrect. 4927,4795,4796,4797,4798,4799,4861,4862,4867,4868,4900, // * Enchant Slot 3 (Card Slot 2) - Special Enchants, // > Fighting Spirit: 4811,4810,4809,4808,4820,4821,4822,4823,4824,4825. @o + 1) {. // Note: You can duplicate as much as you want, but edit the Chest#BR_ to match the number, // like Chest#BR1_11 for 11 Boxes in Arena 1, //prontera,156,177,0 duplicate(BR_LootBox) Chest#BR_TestBox 4_STEELBOX // Testing Purposes, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_1 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_2 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_3 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_4 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_5 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_6 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_7 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_8 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_9 4_STEELBOX, br_alberta,0,0,0 duplicate(BR_LootBox) Chest#BR1_10 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_1 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_2 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_3 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_4 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_5 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_6 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_7 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_8 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_9 4_STEELBOX, br_aldeb,0,0,0 duplicate(BR_LootBox) Chest#BR2_10 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_1 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_2 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_3 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_4 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_5 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_6 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_7 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_8 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_9 4_STEELBOX, br_dewata,0,0,0 duplicate(BR_LootBox) Chest#BR3_10 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_1 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_2 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_3 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_4 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_5 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_6 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_7 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_8 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_9 4_STEELBOX, br_einbech,0,0,0 duplicate(BR_LootBox) Chest#BR4_10 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_1 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_2 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_3 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_4 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_5 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_6 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_7 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_8 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_9 4_STEELBOX, br_einbroch,0,0,0 duplicate(BR_LootBox) Chest#BR5_10 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_1 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_2 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_3 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_4 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_5 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_6 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_7 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_8 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_9 4_STEELBOX, br_geffen,0,0,0 duplicate(BR_LootBox) Chest#BR6_10 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_1 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_2 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_3 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_4 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_5 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_6 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_7 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_8 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_9 4_STEELBOX, br_gonryun,0,0,0 duplicate(BR_LootBox) Chest#BR7_10 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_1 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_2 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_3 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_4 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_5 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_6 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_7 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_8 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_9 4_STEELBOX, br_hugel,0,0,0 duplicate(BR_LootBox) Chest#BR8_10 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_1 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_2 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_3 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_4 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_5 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_6 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_7 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_8 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_9 4_STEELBOX, br_izlude,0,0,0 duplicate(BR_LootBox) Chest#BR9_10 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_1 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_2 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_3 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_4 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_5 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_6 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_7 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_8 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_9 4_STEELBOX, br_lasagna,0,0,0 duplicate(BR_LootBox) Chest#BR10_10 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_1 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_2 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_3 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_4 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_5 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_6 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_7 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_8 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_9 4_STEELBOX, br_malaya,0,0,0 duplicate(BR_LootBox) Chest#BR11_10 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_1 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_2 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_3 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_4 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_5 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_6 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_7 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_8 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_9 4_STEELBOX, br_morocc,0,0,0 duplicate(BR_LootBox) Chest#BR12_10 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_1 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_2 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_3 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_4 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_5 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_6 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_7 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_8 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_9 4_STEELBOX, br_moscovia,0,0,0 duplicate(BR_LootBox) Chest#BR13_10 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_1 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_2 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_3 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_4 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_5 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_6 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_7 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_8 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_9 4_STEELBOX, br_niflheim,0,0,0 duplicate(BR_LootBox) Chest#BR14_10 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_1 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_2 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_3 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_4 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_5 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_6 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_7 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_8 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_9 4_STEELBOX, br_payon,0,0,0 duplicate(BR_LootBox) Chest#BR15_10 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_1 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_2 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_3 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_4 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_5 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_6 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_7 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_8 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_9 4_STEELBOX, br_prontera,0,0,0 duplicate(BR_LootBox) Chest#BR16_10 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_1 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_2 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_3 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_4 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_5 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_6 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_7 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_8 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_9 4_STEELBOX, br_rachel,0,0,0 duplicate(BR_LootBox) Chest#BR17_10 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_1 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_2 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_3 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_4 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_5 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_6 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_7 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_8 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_9 4_STEELBOX, br_splend,0,0,0 duplicate(BR_LootBox) Chest#BR18_10 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_1 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_2 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_3 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_4 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_5 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_6 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_7 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_8 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_9 4_STEELBOX, br_veins,0,0,0 duplicate(BR_LootBox) Chest#BR19_10 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_1 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_2 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_3 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_4 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_5 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_6 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_7 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_8 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_9 4_STEELBOX, br_yuno,0,0,0 duplicate(BR_LootBox) Chest#BR20_10 4_STEELBOX.
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