alongside your mountp. Force 1; Dark Side 1 Init +4; Senses Perception +8Devaron Languages Basic, DevaroneseRegion: ColoniesClimate: Temperate Gravity: Standard Defenses Ref 16 (flat-footed 14), Fort 14, Will 14Moons: 2Length of Day: 24 standard hours hp 16; Threshold 14Length of Year: 390 local daysSapient Species: Devaronians Government: Matriarchy Speed 6 squaresCapital: Montellian SeratMajor Exports: Hyperdrive technology Melee unarmed +1 (1d4-1)Major Imports: High technology, luxury items Ranged hold-out blaster +4 (3d4)Knowledge (Social Sciences) Base Atk +2; Grp +1DC Result 10 Devaronians are divided among the sexes, with females running Abilities Str 8, Dex 14, Con 14, Int 10, Wis 12, Cha 14 the planetary government while males tend to wander the galaxy. The 448-page Core Rulebook includes everything players and GMs need to begin their Star Wars roleplay campaign: An introduction to roleplaying in the Star Wars universe airspeeders and starships. Gamemasters may also waive this users with dark side scores, and not any otherrequirement when you encounter an opponent Force-users.that you know to have a Dark Side Score due toprevious encounters (such as having past Under the Sense Surrounding application of theexperience with stormtroopers or Sith Lords) or skill, add the phrase until the start of your nextfor opponents taking no particular precautions to turn to the end of the first sentence.conceal the presence of a Dark Side Score (suchas thugs, bounty hunters, crime lords, etc.). The Force and Destiny Core Rulebook features: An introduction to roleplaying in the Star Wars universe. Moving from port to port, wherever his fate Natural Curiosity: Once per encounter as a standard action, a may take him, a Devaronian drifter may be friend or foe depending onDevaronian can make a Perception check against a single target within the situation. The second modification requires a DC 25 Mechanics check. RENTON, WA 98057-0707 CASWELL WAY T HOFVELD 6D QUESTIONS? header to say, With a successful Stealth check as a standard actionp. 268 YodaLanguages: Shyriiwook is understand onlyMelee: lightsaber +19/+19/+19 (not +29/+29/+29) with Triple AttackGrp: +18 (not +14)Force Techniques: Add Force Power Mastery (rebuke)Force Techniques: Remove 1 Force Point RecoveryFeats: Double Attack should apply to lightsabers.p. 284 Dark Side MarauderMelee: vibro-ax 2d10+8 (not 2d10+10) orMelee: vibro-ax 3d10+8 (not 3d10+10) with Mighty SwingSpecial Actions: Remove Tough as NailsTalents: Add Devastating Attack (advanced melee weapons)Talents: Remove Weapon Specialization (advanced melee weapons)Feats: Force Sensitivity should be Force Sensitivep. Review of Star Wars Revised Core Rulebook - RPGnet Devaronians stand 1.6 to 1.8 meters tall.2 Homeworld: Devaron, a world of low mountains and deep valleys linked by thousands of rivers. Core Rule Books. The cover is sufficiently epic in scope, and keeps with the general style of the movie posters. 96 Force Power Descriptors Add the following sentence before the This is anAdd the following entry after the Mind-Affecting area effect sentence: Targets larger thanparagraph: Medium add a size modifier to Fortitude Defense against this power: Colossal +50, Gargantuan +20, Huge +10, Large +5. p. 98 Force Stun The Use the Force check should be compared to the targets Fortitude Defense instead of Will Defense. Download Star Wars - D20 -3rd Edition Revised Core Rulebook.pdf. ; scent; primitive; bonus feat: Martial Arts I; reroll Initiative checks; languages: Honoghran. 88 Rapid Shot FeatRemove the Strength prerequisite from the feat. of this document). If you suffer damageForce suite is a reaction, not a swift action. Force skill this turn. Change the phrase before making your characters are proficient.disarm attack to before making your disarmattempt. p. 120 Weapon Qualities Under Rate of Fire add the following sentence top. Life creates it, makes it grow. 173 Collisions Ranged laser cannon +5 (5d8) andAdd the following sentence to the end of the first laser cannon +5 (5d8) with Burst Fireparagraph: Unless the vehicle provides no coverto those onboard, any damage dealt to Fighting Space 2x2; Reach 1 squarepassengers and crew in a collision is reduced byan amount equal to the vehicles damage Base Atk +9; Grp +17threshold. Atk Options autofire (laser cannons), Burst Fire,p. Melee lightsaber +23 (2d8+17) or Melee lightsaber +21 (3d8+17) with Rapid Strikep. The 464-page Star Wars: Age of Rebellion Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including: Concise rules for character generation and advancement Clear descriptions of the game's skills and talents Convenient charts of weapons, gear, devices, starships, and vehicles allow rerolls, or allow the character to take 10 even under stress. Under the Telepathy application of the skill, change the first part of the last sentence to say,p. rules, so the critical threat range in the previous rules is not used.Range DamageRanged weapons have their range determined by their weapon group. Damage #d8: New damage is #d10. Note that the new rules generally avoid giving a Hit Points: Prestige classes should grant the same number of hit bonus to skill checks. 46 Fools Luck Talent Mechanics skill can still use the aid another actionChange reference to luck bonus to to assist on Mechanics checks.competence bonus.p. Star Wars - The roleplaying game - Core rulebook Saga edition takes 2d6 points of damage and can only take aAdd the following sentence to the Special section single swift action on his next turn. minimum Intelligence should be 12 for ground vehicles and 14 for Starship, Colossal or less: Strength = 26 + (hit points/7.5). Training (Perception), Skill Training (Persuasion), Weapon Proficiency20 Devaronian males who take off-world jobs often send money back (pistols, simple weapons) to Devaron to support their families in their absence. Most of these feats are bestcharacters skills, look at the number of ranks in each skill. Star Wars: The Roleplaying Game 30th Anniversary Edition 40 Force Intuition Talent p. 73 Stealth SkillRemove the phrase for the purposes of using Change the first sentence under the Pick Pocketthis talent from the talents description. Other explosive weapons, such as missile launchers and flechette Exotic Weapons: To determine the range for an exotic weapon, launchers, have d6 damage dice. The second modification takes two days ofwork and costs 15% of the items base cost, or 1,500 credits, whichever is more. 1-800-324-6496 NEWPORT, GWENT NP9 0YH 1702 GROOT-BIJGAARDEN GREAT BRITAIN BELGIUM PLEASE KEEP THIS ADDRESS +32 2 467 3360 FOR YOUR RECORDS 2007 LUCASFILM LTD. & OR WHERE INDICATED. 1 1 PATHFINDER RPG CORE RULEBOOK FIFTH PRINTING UPDATE Update 5.0 Release Date: 05/30/2013. Start by pressing the button below! 276 Rancor Ranged: frag grenade +5 Grp: +5 (not +4)Threshold: 26 (not 36) p. 280 Imperial Officerp. See the Saga Edition rulebook, page 36, for a list of class defense bonuses, and see each prestige class description for their individual class defense bonuses. Saga Edition Web Enhancement Devaronians RODNEY THOMPSONDesign Rodney Thompson During the development of the Star Wars Roleplaying Game Saga Edition Editing Ray Vallese Core Rulebook, some material had to be cut for space. Just remember that anything you see in document until it seems it is no longer necessary.red in this document can be changed to your liking.Droids p. 200 Droidekap. For example, a Colossal Note that a creature adds double its Strength modifier to its damage if it(frigate)-sized starship with 1,000 hit points would have an armor bonus has only one type of natural attack, and beasts no longer take a penaltyof +12 (1,000/500 is equal to 2, and 2 minus 10 is equal to 12). Classes andThis is usually reserved for Swim and Climb checks when the species has Prestige Classesa swim or climb speed, respectively. Heconsiders the outlaw tech's work to be a sloppy imitation of real ingenuity and canuse his knowledge to create more solid and reliable designs. Live-Action Adventures 1996 WEG40130 -87431-283-3. Download as PDF. 100 Rebuke otherwise.Change the end of the second paragraph to say,who suffers the effect based on the creators p. 128 Bowcastersoriginal Use the Force check. Replace the sentence that begins with AlthoughUnder the Special section, change the end of the the Bowcaster is an exotic weapon, with thefirst sentence to say, ..may attempt to rebuke the following sentences: Wookiees treat bowcasterspower as well, expending a use of the rebuke as rifles, not exotic weapons. Star Wars Character Sheet and Form 1.5. Buffy the Vampire Slayer RPG - Revised Core Rulebook (OEF). Any similarity to actual people, 2 meters organizations, places, or events is purely coincidental. Even fiction textbooks sometimes have to have a bit of investigation to be sure These are factually appropriate|Revised Core Rulebook (Star Wars Roleplaying Game) Study can be carried out rapidly on the web. All other vehicles: Armor bonus is equal to hit points/50 sizemodifier, rounded down. "character's base attack bonus. Share it: Copy. Star Wars - D20 - Revised Core Rulebook - [PDF Document] Many drifters are violent and untrustworthy, but othersline of sight (DC 15 or the result of an opposed Stealth check, if the look for honest work wherever they can find it.target is actively attempting to hide). 169 Vehicle Damage Threshold Immune droid traits [rule]Replace the last sentence in this section with thefollowing: Speed 2 squares (walking), 10 squares (wheeled)In addition, all the vehicles occupants takedamage equal to one-half the amount that Melee unarmed +7 (1d4+3)exceeded the vehicles damage threshold. Ranged laser cannon +12 (3d8) orp. Keep in mind that some classes have been merged with others, and each class is meant to be very flexible in its scope. 113 Spending Destiny Points Difficult Terrain costs twice as much per squareChange the third bullet point to say, Act out of as normal. Apply this bonusto the character's attack rolls. Base attack bonus p. 52 Stunning Strike Talentdoes not apply to damage rolls. The Star Wars Rules . 1013 Most freighters, dreadnoughts, heavy walkers Starship with less than 200 Hull Points: Hit points = Hull Points. Table 7: Vehicle Sizes CHARACTER SIZE STARSHIP SIZE STATION SIZE NEW SIZE SIZE MODIFIER Fine Fine +10 Diminutive Diminutive +5 Tiny Tiny +2 Small Small +1 Medium Medium 0 Large Fine Large 1 Huge Diminutive Huge 2 Gargantuan Tiny Gargantuan 5 Colossal Small Fine Colossal 10 Medium Diminutive Colossal (frigate) 10 Large Tiny Colossal (frigate) 10 Huge Small Colossal (frigate) 10 Gargantuan Medium Colossal (cruiser) 10 Colossal Large Colossal (cruiser) 10 Huge Colossal (station) 10 Gargantuan Colossal (station) 10 Colossal Colossal (station) 10Weapons: Damage for starship weapons stays the same as in the Base Attack Bonus: All creatures now have a base attack bonusprevious rules. . Embed Star Wars Roleplaying Game Core Rulebook, Saga Edition ( PDFDrive ) to websites for free. A vehicles strength is determined by its14 hit points only. For example, a soldier 5/noble 3 would add 20 hit points to his total; his class at first level has d10 vitality, and twice the maximum (10 vitality points) yields +20 hit points. 267 R2-D2 Stat BlockAttack bonus with electroshock probe should be p. 282 ARC Trooper+9 instead of +10. 100 Vital TransferAdd the following text to the end of the last line p. 129 Ion Pistolbefore the Special paragraph: You may choose Replace the reference to taking full damage into heal less than the result of your Use the Force the second sentence with taking normalcheck allows. A Devaronian DrifterDevaronian with Deception as a trained skill gains Skill Focus(Deception) as a bonus feat. Add the weapons Armormaximum damage to its minimum damage, and look up the result on thefollowing chart: Armor works differently in Saga Edition, providing a bonus to Reflex Defense (and sometimes Fortitude Defense) instead of DamageMAX DAMAGE NEW DICE Reduction. "Add the following sentence to the end of thesecond paragraph: p. 198 3PO Series Protocol DroidA natural 20 on an area attack roll automatically Change Intelligence score to 13 and Charisma tohits all targets within the affected area, but area 14.attacks do not deal double damage on a criticalhit. p. 199 B1 Series Battle Droid Under Systems replace the remote processorp. 100 SurgeThe surge power should be a free action, not a The listings for the hold-out blaster, heavy blasterswift action. Every stat block reflect added or subtracted feats, talents, etc. Reduce Deception skill bonus Add the following line below the Abilities line:to +10 and Persuasion skill bonus to +15. In Damage dice are the same, with a few exceptions:addition, they may have the accurate/inaccurate quality, depending on Explosives: Grenades, thermal detonators, and the like no longertheir range increments (see Table 6: Accurate and Inaccurate Weaponsby Range Increment). 27 Gungan Weapon Familiarity p. 52 Harms Way TalentChange the text of Weapon Familiarity to the Change the phrase affects you instead tofollowing: Gungans treat the atlatl and the cesta targets you insteadas simple weapons instead of exotic weapons. p. 60 Taking 10p. 197 2-1B Medical Destroyer Droid Droid Defenses: Will 12 (not 10)Grp: +1 (not +0) Ranged: laser cannon +12 (not +11) orFeats: Remove Skill Training (Use Computer) Ranged: laser cannon +10 (not +9) with Rapid Shot orSkills: Perception is not a trained skill Ranged: laser cannon +7 (not +6) with Burst Fire or Ranged: Add laser cannon +10/+10 (3d8) orp. 800949 km/h 2 squares 9501,049 km/h 3 squares All nonliving vehicles (that is, the vast majority of Star Wars 1,0501,199 km/h 4 squares technology) have no Constitution score at all. Containing all the rules needed to play the popular Star Wars Roleplaying Game, this rulebook has been updated and expanded to include changes based on customer feedback and all-new Star Wars: Attack of the Clones material. Shield Rating (SR): A vehicles SR is equal to its Shield Points / 2, 2023 Superiority fighters, combat airspeeders, older 2426 speeder bikes rounding down to the nearest multiple of 5. First published January 1, 2002. Jle and the product line 1113l developed in its wake. The changes Some of the stat blocks CLs should change. p. 144 Critical Hitsp. In addition, this may be used as Other Systems and Accessories: Most other systems and accessoriesa way to further enhance a species natural aptitude with a skill that should have a clear equivalent in the new rules. bonus of +4 or less, +2 for an armor bonus of +5 to +8, +3 for an armor bonus of +9, and +4 for an armor bonus of +10. Star Wars The Roleplaying Game: Revised Core Rulebook Layout and Visuals Upon initial viewing the core rulebook is a very pretty book to behold. Each defense score has a value of 10 + heroic level (or armor bonus, if any) + relevant ability modifier + best class defense bonus + size modifier (if any). For example, Cereans get a reroll and a conditional to a droid that has game statistics in both systems (such as an R2bonus feat for Initiative. As such, whenever I made a change that affected other I didnt account for, or find an error among my work, do not hesitateparts of the stat block that were not originally incorrect, I also to e-mail me at [emailprotected] I plan on updating thisdisplayed that text in red. A common sight throughout the galaxy, a Devaronian drifter is a vagabond among the stars. oppressive nature of the Empire, many Devaronian males joined the This Wizards of the Coast game product contains no Open Game Content. Under Combiningan action later, after your turn is over but before Different CLs, add the following sentence at theyour next turn has begun. have a bonus after their damage dice (for example, 4d6+1 is now 4d6). 95 Selecting Force Powers scoundrel with the Spacehound talent (see pageRemove the following sentence from the second 47) is proficient with all starship weapons (all ofparagraph: For example, Force stun requires a which are heavy weapons), so he qualifies to takeDC 20 (or higher) Use the Force check to Weapon Focus (heavy weapons). 1820 meters 10 squares 1416 meters 8 squares DUNGEONS & DRAGONS, D20 SYSTEM, Wizards of the Coast, and their respective logos are 1012 meters 6 squares trademarks of Wizards of the Coast in the U.S.A. and other countries. Star Wars Revised Core Rulebook. 120 Weapon Qualities actions this turn.The entry for Stun Damage should read asfollows: p. 154 Aim Add the following sentence to the second paragraph of the description of the Aim action: Aiming provides no benefit when making an area attack.p. 10, and 9, from highest to lowest (or 15, 14, 13, 12, and 10 if the droid's first level is in a heroic class). To do so, specify the standard, the encounter is either this result or the highestswift, or move action you will take and the single CL + 2, whichever is more. Add thecircumstances under which you will take it. 267 C-3P0 Attack orInit: +2 (not -1) Senses: Perception +9 (not +0) Melee: lightsaber +10/+10/+10/+10 (not +11/+11/+11/+11) withAbilities: Int 13 (not 12), Wis 13 (not 12) and Cha 15 (not 16)Skills: Deception +10 (not +11) and Persuasion +15 (not +16) Triple Attack Update Ranged: heavy blaster pistol +18 (not +17) The Force Unleashed Base Atk: +14 (not +13) Grp: +20 (not +19) Campaign Guide Talents: Add Field TacticsTalents: Add Etiquette (p. 103) and Protocol (p. 103)Talents: Remove Coordinate (2) Talents: Remove Outmaneuver Feats: Remove Weapon Focus (simple) Skills: Add Pilot +16p. **End Tech Specialist HOUSERULE**Sample Character: The Outlaw TechAn outlaw tech is a master of making machines do what she wants them to do.Operating far outside the bounds of manufacturer intentions (and sometimes outsidethe law), she is able to hotwire starships and amp up weapons to the point whereher after-market modifications can be considered illegal.An outlaw tech works well on her own without the need of other classes for support.She can run-and-gun just as well as she can use a hydrospanner, and her strengthslie in areas where her own actions are what save the day. Revised Core Rulebook (Star Wars Roleplaying Game) Thus he needs a Nonheroics gain 1 CL on their 3rd level and every 3rd levelnew talent. You can ready as a end of the first sentence: The combined CL forstandard action. To get more targeted content, please make full-text search by clicking. Generally, a high bonus shouldbe +4 in the new rules, a medium bonus should be +2, and a low bonusshould be +0. +2 Dex, 4 Cha; Small (+1 Reflex Defense, +5 Stealth); speed 6 sq. Any subtracting the size modifiers by degree and size (Saga Edition rulebook,species with a climb speed can reroll Climb checks or take 10 even under pages 186187); discard the droid's original Constitution score, since itstress, and any species with a swim speed can reroll Swim checks or take is not used in the new rules. As such, they are often found traveling the galaxy as tramp freighter captains and scouts. Star Wars - D20 - Revised Core Rulebook | PDF - Scribd The males are gripped by an irresistible wanderlust upon reaching adulthood, Feats Improved Defenses, Point Blank Shot, Skill Focus (Deception), Skill driving them away from their homes. 277 Wampa Skills: Perception +9 (not +4)Senses: Perception +4 (not +2) p. 282 ARC TrooperDefenses: Ref 14 (not 15) and flat-footed 14 (not 15)Skills: Stealth +2 (not +7) Defenses: Ref 23 (not 21) and flat-footed 21 (not 20) Melee: unarmed 1d6+5 (not 1d4+5) Ranged: heavy repeating blaster +11 and 5d10+3 (not +10 and 5d10+5) with Burst Fire or Ranged: heavy repeating blaster +11 and 3d10+3 (not +10 and 3d10+5) with autofire Ranged: missile launcher +13 and 6d6+3 (not +12 and 6d6+5) Talents: Add Greater Weapon Focus (heavy) Talents: Remove Weapon Specialization (heavy) Skills: Stealth +12 (not +10) p. 283 Bounty Hunter Init: +8 (not +13) Defenses: Ref 24 (not 23) Ranged: stun grenade +11 (not +9) Skills: Remove Initiative and Endurance Skills: Add the H superscript after Perception.p. Previous Page. 97 Force DisarmAdd the [telekinetic] descriptor to the end of the p. 120 Simple WeaponsForce Disarm header. 100 Telekinetic Power Talent p. 128 Blaster Rifle, SportingChange the text of the first sentence of the talent In the last paragraph, change the number 50 toto say, Whenever you roll a natural 20 on your 100.Use the Force check to activate a power with the[telekinetic] descriptor, you may choose to use p. 152 Chargethat power again immediately as a free action. Replace the text of the Charge action with the following:p. 100 Telekinetic Savant Talent As a standard action you can move your speedChange the text of this talent to say: Once per (minimum 2 squares) in a straight line and thenencounter as a swift action, you may return one make a melee attack at the end of yourForce power with the [telekinetic] descriptor to movement. Download Star Wars Roleplaying Game - Revised Core Rulebook [PDF] All other vehicle weapons have autofire capability. )OLD PRESTIGE CLASS FEATURE NEW MECHANICJedi investigatorBonus feat Bonus feat (Jedi)Contact Connections (talent: noble)Deflect (attack) Redirect Shot (talent: Jedi)Deflect (defense) Deflect (talent: Jedi)Favor Connections (talent: noble)Jedi Knight Bonus feat (Jedi)Profile Nowhere to Hide (talent: bounty hunter)Target bonus Familiar Foe (feature: bounty hunter)Jedi MasterBonus feat Bonus feat (Jedi)Deflect (attack) Redirect Shot (talent: Jedi)Deflect (defense) Deflect (talent: Jedi)Force secret Force Secret (feature: Jedi Master)Increase lightsaber damage n/aOfficerBonus feat Bonus feat (noble or soldier)Improved tactics Tactical Edge (talent: officer)Leadership Inspire Confidence (talent: noble)Requisition supplies Connections (talent: noble)Tactics Deployment Tactics (talent: officer)Uncanny survival Shift Defense I/II/III (talent: officer)Starship ace 7Familiarity Expert Gunner (talent: ace pilot)Improved starship evasion Juke (talent: ace pilot)Starship defense Vehicle Dodge (feature: ace pilot)Starship evasion Vehicular Evasion (talent: ace pilot)* See Saga Edition Web Enhancement 1, The Tech Specialist, on Wizards of the Coasts Star Wars Web site.Skills FeatsSkills have changed substantially in that there are no longer skill ranks, In most cases, feats havent changed too much, but feats that provide aand most skills have been combined into new skills. 82 Burst Fire Feat take a penalty on your Use the Force check toChange the Prerequisites for the feat to: activate the power unless you have used theProficient with heavy weapons, proficient with Sense Surroundings application of the Use theweapon. 101 Force Pilot Talent Add the following sentence to the end of theRemove the phrase for the purposes of using Critical Hits paragraph: Effects that negate anthis talent from the talents description. Classes and prestige classes are substantially changed from their Other Abilities: Most other abilities should have a clear analog. Star Wars - D20 - Revised Core Rulebook - [PDF Document] star wars - d20 - revised core rulebook Home Documents Star Wars - D20 - Revised Core Rulebook of 387 Match case Limit results 1 per page Author: ps6063131 Post on 28-Jun-2015 7.208 views Category: Documents 1.818 download Report Download Facebook Twitter E-Mail LinkedIn Pinterest Tags: Hit Points: Hit points are determined by the vehicles previous Hull A vehicle shouldnt have a Dexterity score below 10 unless it is an Points. 283 Crime LordRanged: heavy blaster pistol +2/+2 (not +5/+5)Feats: Add Precise ShotFeats: Remove Dual Weapon Mastery IIFeats: Minion should be Attract Minionp. Genres Role Playing Games Star WarsGamingScience Fiction ReferenceFictionFantasy. Figure the weapons maximum damagecompare it to the most similar weapon to determine what range group it and divide by 6, rounding down, to determine the number of damageshould use. As such, outsiders rarely visit the world.25 The capital city of Montellian Serat is one of the most ancient cities in the galaxy and is said to possess sections that are as old as the lowest levels of Coruscant. Camo scout armor might do the same thing in any 2023 2d10 terrain. To convert your bonus to skill checks are an exception. Documents. Because he's familiar withcoordinating teams, an engineer has the knowledge and resources to create all-new(and significantly improved) pieces of technology that function reliably under allconditions.Engineer CL 7Medium Zabrak noble 6/scoundrel 1Force Points 5Init +9; Senses Perception +10Languages Basic, Binary (understand only), Bocce, High Galactic, Huttese, MonCalamarian, Shyriiwook (understand only), Sullustese, ZabrakDefenses Ref 21 (flat-footed 20), Fort 18, Will 22hp 37; Threshold 18Speed 6 squaresMelee +3Ranged hold-out blaster +7 (3d4+3)Base Atk +4; Grp +3Abilities Str 8, Dex 12, Con 10, Int 16, Wis 14, Cha 13SQ heightened awarenessTalents Coordinate, Inspire Haste, Trace, WealthFeats Linguist, Skill Focus (Knowledge [technology]), Skill Focus (Mechanics), SkillFocus (Use Computer), Skill Training (Mechanics), Tech Specialist, Weapon Focus(pistols), Weapon Proficiency (pistols, simple weapons)Skills Initiative +9, Knowledge (Galactic lore) +11, Knowledge (physical sciences)+11, Knowledge (technology) +16, Mechanics +16, Perception +10 (may reroll anyPerception check and keep the second roll), Persuasion +9, Pilot +9, Use Computer+16 (+17 when using masterwork datapad or masterwork portable computer)Possessions hold-out blaster (improved accuracy), comlink, masterwork datapad,masterwork portable computer, personal holoprojector, various personal belongingsStar Wars Roleplaying Game Saga Edition Errata and Official Clarifications Updated - October 2008Errata p. 51 Soldier Defense Bonuses Should read, "At 1st level you gain a +1 classp. - 387 pages - year: 2002. . 90% 90% found this document useful, . . More. This accounts for the lack of fire arcs and Huge n/a +2the somewhat messy issue of batteries, which had a different meaning Large n/a +1in the older d6 version of the game than in the later d20 versions. Compiled files of all Saga Edition RPG resource documents - Reddit Star Wars Revised Core Rulebook - [PDF Document] Some rules mechanics are based on the Star Wars Roleplaying Game Revised Core Rulebook by Species Bill Slavicsek, Andy Collins, and JD Wiker, the original DUNGEONS & DRAGONS rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by For the most part, species from the previous rules are playable in the Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. If you suffer except for the stun grenade, which should say,damage while maintaining move object, you must Yes (4d6).succeed on a Use the Force check (DC = 15 +damage taken) to continue concentrating.