If yes, then what's the point in picking the day bombing branch unless you really. Then invaded, and send in CAS. Valve Corporation. Tac bombers can fly in from super far away. Carefully consider the opportunity cost of committing many factories to a strategic bombing campaign. Also can somebody explain to me how Britain maintains so many fighters etc despite their industry not being up to making that many? This item will only be visible in searches to you, your friends, and admins. Press question mark to learn the rest of the keyboard shortcuts. Excess breakthrough is useless, but luckily breakthrough is a cheap stat. From Hearts of Iron 4 Wiki. Note this is different from mission-specific modifiers like Air Superiority Mission Efficiency described below. Well they give tons of war score for one more day. This means that in some parts of the Pacific planes will only fly one sortie during the day, which can really hurt carriers depending on where you engage. Defending the Soviet Union from invasion? Professional Officer Corps, earns itself back after 350 army XP. This can lead to the UK being unable to produce enough aircraft to fend off a concerted strategic bombing campaign and serious industry problems. Read the rules though as they are often banned. They are state-wide buildings, which may be constructed or repaired at the Construction screen. Situational (if you need lots of PP): State Serves the Military (Fascist). Support companies are typically very cheap and provide strong bonuses to your divisions. Wings of 500 bomb the shit out of any zone. Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. As mines are laid, some mines will graphically become visible on the map. This means they can perform CAS missions against targets CAS aircraft can't reach, which is particularly useful in areas without lots of airbases, like Africa or Asia. There are many battalion types in the game. A region's air superiority is determined by comparing your air power (plus allies) to the enemy's air power. Naval bomber/Patrol: Bomb and kill enemy ships (much more cost-effective than building your own ships!). Deploying more planes can offset reduced mission efficiency to an extent, but basing planes closer to the center of the strategic region or using planes with longer range may be more efficient. Only start building tanks when you have achieved full air superiority! I couldn't build a navy big enough to kill all their carriers and battleships, so instead I built some radar stations and piled 1,000 naval bombers into the Mediterranean. For example, with 60% air superiority the enemy will suffer a 7% penalty to defense and breakthrough. It is possible to have a 1940 plane at the start of 1939! I have recently been getting back into Hoi4 after playing for a couple weeks post launch then shelving the game until a few patches could come out. Different missions are available for different plane types. With the new update (DLC?) Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. Information, Frequently Asked Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. Interactive corporate website, Enemy bombers are detected in an assigned air zone, At least one undamaged building, including state buildings in partially covered states (if any), Enemy divisions or air wings are receiving supply from a supply node, At least one friendly division with a non-zero supply consumption is present, If the wing's range does not cover the entire strategic region, it will get a, The mission efficiency of the strategic region is the. At the same time I will . Hi, let me introduce myself! I meant that the doctrine reduces night bombing penalty by 50% (or is at least supposed to reduce it). [14], Available for: Fighter (needs to be unlocked by country rule). I am struggling to find a reason to get purely strategic bombers when a tac bomber can do the same job plus do ground. If the total number of stationed planes exceeds the capacity, every additional percent of planes causes a 2%[3] overcrowding penalty. Another fun fact is that this is in global hours, but day/night is calculated in local hours. Trains your pilots, increasing the stats of the planes in the air wing, at the cost of some accident losses and fuel usage. Or is it just lend lease? common/modifiers/00_static_modifiers.txt night = { air_bombing_targetting = -0.5 } should mean aircraft don't hit the target. there is no (functional) mechanic in game for escorts/escort efficiency. 1 Anti-air decreases damage from CAS by 75%, so Anti-air is quite strong. Taking the country after that was a breeze. If an air wing is disbanded, all of the planes will return to the equipment stockpile and will be available for deployment to other air wings. mission can prioritize the type of target (such as airbases, radar installations, forts, infrastructure, etc.) It is possible to change the size of an existing air wing by clicking on an air base, then clicking on the top number on the left-hand side of the air wing's row. In the . Is the strat bombers worth it. Through Corpo di Truppe Volontarie focus. https://hoi4.paradoxwikis.com/index.php?title=Air_technology&oldid=56072, Play To design a template, you will first need. However, normal tanks with amphibious drive are excellent, as have the same armor and also bonuses for attacking over rivers. If you can win without bombers, you should do so, since you'd rather be able to use their factories and infrastructure without waiting for repairs. 20% is from air recon (scout planes) and 10% is because of their fascist ideology. from air doctrines) only for that mission type get applied to the wing for that mission. Questions, Paradox After all, we're here to explain how to use nukes in HOI4. The increased numbers are shown in the Intel Ledger in the Diplomacy screen for a country. If there are none, then reinforcement will take place when new planes of the correct equipment type are produced by military production lines. Early to mid game I focus on fighters and close air support to ensure I'm winning my land campaigns, and by the time I have enough industry to really crank out serious numbers of them I've already conquered enough of the world to render the entire air game nothing more then time consuming micro. When it does, it can shoot down a fraction of attacking planes up to 0.5%[11] (air attack). Hearts of Iron 4 MP in a nutshell(Hearts of iron 4 multiplayer)Too many bombers.Go check out: https://www.twitch.tv/unhistoricalEpisode 186Mods: Spot opti . It is only visible to you. Bomb Scotland's infrastructure into dust and watch them all die. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. The actual amount is a random value up to that portion (i.e. In my experience they're a bit pointless. Do you think they are as important as CAS aircraft? In this guide, youll be shown what division templates are best, supported by actual calculations. Cripple that economy. Heavy tanks are similar to mediums, but have low speed, the same armor and higher breakthrough, but very high base cost. Same goes for AA. Especially important in Multiplayer where front lines have many units in them. Does this work ? This detection percentage is modified by other variables. But this may only work if their air bases are already close to full capacity. Btw the current war score from strat bombing is completely broken and overpowered. Interception. Various countries have focuses that grant research bonuses for e.g. If the current number of planes is lower than the reinforcement level, new planes will be added to it as long as there are sufficient stockpiled planes of that type. Strategic bombing is the act of damaging enemy buildings, industry, and infrastructure via planes designed to drop bombs. Use the attrition graph to determine how much reliability your variant equipment needs. The effects are scaled inversely by the size of the wing relative to 100 planes, to a maximum of 10x at 10 planes. support artillery specifically is stupid cost effective. 1.4K. The technology, Aerial Minesweeping, must be researched before aircraft will become capable of detecting and neutralizing enemy naval mines. Questions, Paradox Having air superiority in a sea region can increase the chance to spot enemy vessels [5] or to reduce enemy ship mission efficiency [6]. Note that air wings on a port strike mission may get targeted by state-level "static" anti-air . It is VERY effective, but numbers play a big part. Base minesweeping efficiency by plane type, Due to a bug, these bonuses only work if the air region includes a friendly land province. if you don't do it/for CAS, you should just turn off night missions, since they're not worth the AA losses. They are super expensive and need to be escorted by Fighters to be worth the cost. In my opinion, tactical bombers should be preferred to strategic bombers by all powers, and strategic bombers should only be built by a few major powers, notably USA and UK, and that's in addition to building tactical bombers, rather than instead of building them. Command points are automatically used for these missions and and costs permanent 0.3 command power while mission is active. Press question mark to learn the rest of the keyboard shortcuts. The ratio is non-linear, at high levels of air superiority you need to add substantially more planes to increase air superiority by 1%. Naval strike. Besides them being required for nukes, they're okay in masses, especially in the late game. Would make it easier to build them. For this reason it is advised to hold air superiority as much as possible. Strategic Bomber II 1940 170 days Strategic Bomber I Bombing has proven effective at reducing the enemy's capacity to wage war. The mission efficiency of a wing influences what percentage of its planes can actually carry out the assigned missions. Available for: CAS, Tactical Bomber, Jet Tactical Bomber. The effective and hard cap that scout planes can contribute to intel are. Each building level (maximum level 5 per state) removes 5[4] air power from the opposing side. This is a community maintained wiki. Tactical Bombers are smaller fast bombers that can help out ground troops and bomb enemy buildings. Single player no, multi yes. Strategic bomber: Destroys enemy buildings, e.g. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. Scout plane: Provides intel on enemy troop compositions. Planes capable of naval minelaying can be assigned to naval minelaying missions only during wartime. For example, with 60% air superiority the enemy will suffer a 7% penalty to . The effects increase with weather severity, with sandstorms and blizzards being particularly bad. If you're the USA I think they can be useful, if you're anyone else I'd say just go for Tactical bombers. Tanks have a high supply usage, logistics company reduces their supply usage significantly. There is also a Reorganize option that allows greater control over moving planes between two or more wings of the same type. If you spot a mistake then you are welcome to fix it. For example, in the earlier example with a maximum of 54 CAS, if 27 planes were in the battle, the attack bonus would be +12.5% (27 / 54 * 25%). Should I consider building up a smaller weapons stockpile in exchange for building some planes to get air superiority and bomb Britain? Strategic Bombers are not worth investing in unless you have the capability and resources to make your own Willow Run. The poor AI can't defend well against bombers. That is, the battleship will lose 1.5 hit points out of its total of 150 hit points. Press J to jump to the feed. The stats of a unit are displayed when editing a unit in the template designer, and the current stats of a division in the field can be inspected by clicking on their icon. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. Divisional anti-air (AA) weapons reduce the damage from CAS. A wing with more planes than can join its highest priority battle can split to join multiple battles. Wings with this mission will fight and disrupt any enemy air wings operating in the area. The mission flown will be the first one in priority order, as shown in the left-to-right order of the buttons in the air UI. Deals damage to enemy divisions on the ground. I take it it destroys factories, but how does it affect other players more than the AI? Once an enemy fleet is discovered, a randomly assigned ratio of planes to fleet frontage is determined. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. from AA techs, state AA, dispersed industry So if a 100 bombs are dropped only 10 hit and do damage. Jet Fighters can perform Air Superiority and Interception air missions, Jet Tactical Bombers can perform Close Air Support, Strategic Bombing, and Port Strike air missions, and Jet Strategic Bombers can perform Strategic Bombing air missions, as well as being able to drop nuclear bombs. They said they have fixed this for the 1.4 update but it should still play a large role. How do you manage the wings of them, I feel ive had the best luck with stacks of 50 as there is no real feedback except that crappy line graph I have no real idea what im doing with wing size. Would you care to add a template for heavy fighters as air superiority/escorts for bombers? If the plane from carrier hits, it does damage equal to the plane's naval attack (naval damage) value. They have become even worse after the piercing buff. Testing out how effective ICBMs (guide missile 3s/rockets) are compared to strategic bombers to see if they are worth the research time and construction. The air superiority mission doubles as escort mission, protecting bombers operating in the region by reducing disruption from enemy fighters. I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. @Fortebrako Since heavy fighters have already low agility, I'd stack them full of Heavy MGs. +1 I agree with everything you said. Bomb their airbases until they've no room to fly from. Through Officers of the Service Role focus. You will consume fuel and increase the risk of air accidents while running pilot exercises. Normally aircraft on carriers only participate in naval battles, but carrier task forces on hold outside of ports can launch missions in a strategic area. Wings with this mission provide supply to assigned ground troops if land-based supply is insufficient. However I don't know how exactly strategic bombing works, and the wiki doesn't help much. What is better: large or small divisions? The air support bonus can be observed in the tooltips that appear when you hover over icons for land units stats shown in the battle display. The first mission with a valid condition is the only mission flown by that air wing during that mission opportunity. Since you can't tell your bombers what to target anymore, they're useless. Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. In a fleet with multiple ships, the target is randomly selected (note: increased ship's surface visibility may increase its chance to be selected as a targetmore visible targets are more often struck. Example: A battle takes place in a forest province (-10% enemy air superiority). Sank the entire fleet in like 3 months. The following effects apply to each mined strategic region, scaled according to the quantity of mines: Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber. If the enemy air region is heavily defended with fighters, the bombers may need to be escorted. Given enough air support, even basic infantry can push through enemy lines. You miss 'em when you don't have them, especially multiplayer. Do you like to use Strat bombers, . Redirect page. I use them somewhat early one, so that I can then transition to 30 width divisions. Wings with this mission will participate in land combat throughout the strategic region. Available for: Strategic Bomber, Jet Strategic Bomber, Tactical Bomber, Jet Tactical Bomber. Reply. This item will only be visible to you, admins, and anyone marked as a creator. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. I know GB can get a national focus making their fighters 10% cheaper to build, which probably helps out. Questions, Paradox Press question mark to learn the rest of the keyboard shortcuts. I only start bombing if I know this would be a even fight or I might even lose if I don't slow down the enemy war machine. Oh, and you have to wait. It's better when playing against Human players as they feel annoyed that they have no infastracture and factories after some heavy strategic bombing compared to the AI who just automates and isnt emotionally effected by it. It can be extremely useful in MP against other players if you can maintain air superiority. The number of airplanes involved in a port strike is increased by the port strike value (e.g. bombing results are fairly noisy. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. Bomb the infrastructure behind German lines. This page was last edited on 13 October 2022, at 14:57. Their lower agility however means that they will struggle against regular fighters. For modules, try to get more defense, without compromising range too much. For example, conquering Britain and the Yanks show up dumping a hundred divisions to hold Scotland. Typically, the ratio of attacking planes to fleet frontage is 1:1. . Close Air Support planes are designed to provide support in land combat. Are strategic bombers worth building? I've been told that you should use either CAS or Strats. Aim for 30 ORG or higher when designing your tank divisions. Destroys ships that lie in port. Dropping a nuke is done from the Default Map view. In this case, the resource and supply convoys can also be the target of an attack, and many different types of aircraft can be useful (i.e., not only NAV2 and NAV3). To make it even better, could you add all plane/tank module names in text as well? The Air technology research tree is used to unlock and improve different types of aircraft. Calculations on Infantry to Artillery ratio, General notes on infantry division designs, For many more beginner tips, I strongly recommend the. The auto-repair mechanism also means that bigger wings are better. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. Everything from fighting for air superiority, protect your bombers and intercept enemy bombers. With 48 CAS present, the bonus would be +22.2%. Very important when pushing into an area where supply hubs are far apart. Join. Wings with this mission will only participate in air combat if enemy bombers or transport planes are detected. Do bombers attack equally during day and night and are modifiers calculated like in land combat, meaning the -50% night penalty will equal an average +25% efficiency? An air wing may be assigned up to one ace only. These planes will continue removing mines from their assigned strategic region until the region is fully clear of mines. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. Also, is producing lots of naval bombers and putting them on naval strike . Bombed Germany a bunch so their economy sucked. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. the infantry category). They can perform Air Superiority and Interception air missions. All trademarks are property of their respective owners in the US and other countries. All types of planes may be located at these air bases, including carrier-capable models.
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